﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace theguineasyndrome.editor
{
    abstract public class Mark
    {
        protected string name;
        protected Texture2D texture;
        protected SpriteFont spriteFont;

        abstract public void Draw(SpriteBatch spriteBatch, Camera camera);

        public Mark(Texture2D texture, SpriteFont spriteFont)
        {
            this.name = "";
            this.texture = texture;
            this.spriteFont = spriteFont;
        }

        public void setName(string name)
        {
            this.name = name;
        }

        public string getName()
        {
            return name;
        }
    }
}
